If
you've poked around this site for any length of time, you'll know that
I'm a writer in addition to being an artist. In April, 1998, the ClocktowerFiction
site launched a new online e-zine called Deep
Outside, devoted to speculative and dark fiction. They bought
a story from me entitled As
Bad As It Gets, and asked me to contribute an illustration for
the piece. How could I refuse?
This
graphic was contructed primarily in trueSpace, my favorite 3D program.
The bodies were whipped together in Poser 2 and exported as 3D Studio
.3DS files to trueSpace, where varying skin tones were added to indicate
racial differences. (There are actually 3 separate body types, according
to weight, but the differences aren't readily apparent in the illustration.)
Using one body as a template, I built a suspended-animation cabinet,
including a transparent headset and several electrodes spaced here and
there. For variety, each cabinet has an associated control panel consisting
of an EEG display (I guess that's what it is!) and a video screen
showing the sleeper's "dreams." There are 4 different waveform displays
and 6 different dream tableaus. These were painted on to the wire mesh,
separately, using trueSpace's PAINT FACE tool. I lit the scene as darkly
as I could to heighten the mood.
The
foreground face is a stock shot, enlarged so that it would "pixelate,"
then combined with a Poser wireframe head in Photoshop, using that program's
powerful layering capability. All artists, bow down before the altar
of Photoshop! I liked the wireframe effect, and needed to frame the
figure off from the rest of the illustration, so I went back into trueSpace
and captured the wireframe version of the scene I had built, with all
the sleep-modules and bodies stacked up. In Photoshop again, I composited
the wireframe scene into the fully-rendered version, and messed around
with the RGB curves for some subtle color effects. Viola!
Then
Viola and I went out for dinner.
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