
This
image was built from two primary components: First, a black and white
photo of Adolf Hitler that I scanned into my computer; second, a forest
scene built in trueSpace. The entire forest is a 3D object, with
textures mapped on to the objects' surfaces to make them appear real.
The best 3D work depends on good texture mapping. The bushes in the
background, for example, aren't really "bushes" at all: They are flat
planes with "bush texture" mapped on to them. Building the forest took
me longer than anything else, although getting the two fairies on the
left to glow was tricky.
The
figures, aside from Hitler, were built in Poser 2 and imported
into trueSpace for texturizing and positioning in the 3D scene.
As it happens, the orange guy in the middle (he's supposed to be a kobold)
wasn't a part of the main scene. I built him separately and imported
him into Photoshop, where he was composited in on his own separate
layer. (Well, layers; his hair and cloak are separate). The fairies,
the dryad and the giant (yes, there's a giant in there... but he's pretty
well hidden and you can only see his head and one hand) are all part
of the main 3D mesh comprising the forest, as are the trees, the rocks,
and the fallen log.
Old
Adolf himself, being a photograph and thus immutable, determined the
direction of the light. I couldn't have him lit on one side and everything
else on the other. Plus, being black and white, he needed to be colorized.
For accuracy I had an old color photo of Heinrich Himmler as reference,
and I sampled colors from that. Adolf, here, has ended up looking
colorized, which isn't particularly satisfying, but it's my hope that
the illustration is so striking that most people won't notice that he
looks like an old picture postcard.
This
illustration is for a story of mine at Deep
Outside, the e-zine of Dark and Speculative Fiction.
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